Veo Go — an AI-powered subscription platform that uses iPhones and a small kit to record youth sporting events — launched worldwide yesterday after an initial debut in the UK.
The Veo 3 camera — which has live streaming capabilities with an optional subscription — starts at $1,299.
The Veo Go rig and tripod costs $59 + a mandatory $55 monthly subscription:
Users need 3 iPhones — left camera, right camera, controller
Subscription includes storage, AI tools, etc.
The platform can generate AI-cut highlights and shareable clips
Clips and highlights are downloadable, but full games are not
There is no live streaming. Users upload the footage on their phone over wifi after a game ends. The platform then merges the footage to create a finished file.
The phone must be an iPhone 11 or newer.
Veo co-founder and CEO Henrik Teisbæk wrote on LinkedIn:
“Today, we take another leap towards that mission with the launch of Veo Go. Anyone can now use our AI technology to film, analyse, and share every moment of their game with just their iPhones.”
Other players in the mobile camera video and streaming space include:
BallerCam (most similar)

“[Pixellot North American President Rob DeSalvo] is talking about portable, consumer-priced (sub-$1,000) cameras. This is a hot space right now, and Pixellot is attacking it with their Air NXT camera (priced at $949 + monthly subscription). There are no shortage of competitors here - including Veo, Baller Cam, and Trace - and for good reason: AI is improving the performance of these cameras while costs come down.”
Veo Go takes a page out of BallerCam’s playbook by continuing the trend of just removing the camera and hitting a sub-$100 (equipment) price point.
Veo is doing all of the processing in the cloud, much the same way popular AI chatbots perform all of their compute off-device. [There is a theme here of our personal devices being used increasingly for only their hardware features and not necessarily their processing power.]
It’s a compelling idea, but there are some awkward use-cases here: parents drawing straws to determine who loses their phone for the duration of the game, and potential issues with unfinished uploads.
James Kratch can be reached at [email protected]